World Generation - some things to consider
Submitted by redstoneisgreat
Suggestion
1. Lava pools seem to very rarely generate. In vanilla all caves below a certain Y height fill in with lava (in the case of pre expanded height, it's roughly y=11 but would have to double check the exact number)
2. Trial chambers generate from y=-40 to y=-20. If this hasn't been corrected, they may simply not generate (also consider if trial spawners should be able to be picked up as items or not, don't think you can on RPG though, also consider if trial vaults renew, think they might on the other gamemodes)
3. Ancient cities generate at y=-51. If this hasn't been corrected, they may simply not generate. (also consider if wardens should be enabled or disabled, you could use them in defenses but unsure how I feel about that)
To me these are all minor things (if the world for next season is already pre-genned I don't think it would be worth delaying the new season for any of this) but are things to consider
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