Keep Rules Simple, In-Game Restrictions over Rules - something to consider longer term
Submitted by redstoneisgreat
Suggestion
Over time, it's possible some cannons, defenses, etc might become problematic and need to be banned. There are also already restrictions in place for spawners, cores, etc.
On a certain other 1.18.2 factions server, if you join as a new player, and check /rules, you are presented with a list of 50 (!!!) Factions-specific rules. This is likely confusing/intimidating/overwhelming to new players (who have never played Factions before, who don't even know what water walls/hybrid cannons are yet). I feel like it's a god awful new player experience to feel expected to read/understand 50 rules (potentially including cannon/defense terminology only Factions players will understand) for a gamemode you haven't even played yet.
My idea is to use in-game restrictions (enforced by server jar, plugins, etc) over posted rules whenever possible. This is something I have done a LOT of research on. In the case of defenses, there is a specific method that, at least in theory, can patch many of the "special" defenses WITHOUT breaking cannons. In the case of cannons, it is more complicated. Some cannons rely on very specific mechanics, and thus can be patched with no/minimal effect on other cannons by disabling/modifying those mechanics. There are also more "general" approaches to limit cannons, such as cannon speed, cannon velocity, and cannon intensity that can potentially be considered, though depending on the approach taken, extensive testing might be needed. This is only a partial list of the methods of limiting defenses/cannons I am aware of. I am willing to discuss all of this in MUCH greater detail if the need ever arises.
Information on in-game restrictions can be made available on a "mechanics" page for experienced factions players who want to know (separate suggestion).
I am very curious to get opinions from others on this, another idea I have had for SO long
hopefully this doesn't get cut off!!!
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