Some things to consider if there is a beta map prior to next season
Submitted by redstoneisgreat
Suggestion
If a beta is ran prior to release of next season (or if this season is treated as a beta for that matter), I would like to see the following taken into consideration. I see these as lessons that can potentially be learned for the future.
1. During the last beta, there was a point (about a week in if I remember) when bugfixes/changes seemingly stopped being made. I assume work was most likely being done behind the scenes, but the changes were not being pushed to the server. This can potentially lead to bugs being introduced that weren't present in the beta. This also prevented us from fully testing certain features, notably Blueprints, and Dungeons (blueprints didn't work, dungeons were unbeatable), granted I don't know if these were issues that took longer to figure out. I must add here, I don't consider it acceptable to sell dungeon passes for REAL MONEY if the dungeon isn't beatable, even if refunds are given. If the dungeon is free I can be a little more forgiving of bugs (even if getting stuck multiple times is frustrating), but if it's a paid experience, you should expect it to work.
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