(Factions) Seed use - Clarify the rules, and some thoughts
Submitted by redstoneisgreat
Suggestion
Disclaimer: I haven't actually tried to find the Factions seed, but it's most likely possible, especially as I think the seed to RPG's overworld was found today. I'm unsure if it's likely, but for rule-making purposes should be assumed possible.
SMP has a rule against seed use, but Factions currently has no rules against it. The main use I can think of would be finding natural spawners, but I can also think of a few other notable uses (though some almost certainly wouldn't be allowed)
Natural spawners can also be found with pieray (if a spawner block is sent to your client, it shows on pie chart), which makes this MUCH less OP given that it's not the only way to find spawners. It would likely be most advantageous early game, as more natural spawners will be intact. It has the advantage of being able to travel directly to spawner locations, rather than having to search the map until a spawner shows on pieray.
Players having access to "Private" mods, software, etc to find the seed/use the seed to find spawners before others is also a potential concern. A certain popular/established factions server has the same world gen plugin, so at the very least it's a possibility.
This would likely be a longer term consideration (and may or may not even be practical for several reasons), but if seed use became a problem and it was desired to prevent it, one thing to look into is "secure seed", a feature implemented into Leaf server jar (and by extension, Fuji), that's designed to increase the number of possible seeds to the point where finding the seed is computationally impractical.
Much of this can potentially apply to RPG, though I am looking at it from a perspective of Factions as that's my gamemode.
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