Plans to re-write certain plugins - something to consider communicating with us in advance
Submitted by redstoneisgreat
Suggestion
Very long suggestion, split into a comment.
I'm making this suggestion mostly from the perspective of the smaller gamemodes (and hubs), some of which have not received notable updates for over a year, though I have nothing against this being applied to RPG too.
OGN has re-written a lot of it's existing plugins. They mainly fall into 2 categories
1. Custom plugins developed in the early era of OGN. The developers of these no longer work for OGN, and many of these plugins were not developed to OGN's current standards.
2. Public/external plugins. These are plugins that can be downloaded or purchased by anyone and not unique to OGN. I think the long term goal is to replace many of these with in-house developed plugins.
I am not a developer, so I may not explain this perfectly, but I personally see some logic here. If there are plans to re-write an existing plugin, then fixing bugs, or implementing suggestions into the existing plugin doesn't always make sense. You have the choice of taking the time to make changes to the existing plugin's code or configs (which will eventually be scrapped anyway), or fully focusing on development of the new plugin. OGN has limited resources in terms of development time, and money. Investing time and money into a plugin that is planned to be scrapped might not be worth it, especially for a gamemode that makes up less than 10% of the server's current playerbase and revenue.
I see upsides to communicating this with us in advance, both from a player, and dev. perspective.
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Decision explanation
Not sure what this is suggesting. We make changes as and when required, and do comms where required already
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