Faction Warps - consider adding as Core perk
Submitted by redstoneisgreat
Suggestion
I would argue that two homes is the bare minimum, as it allows you to teleport from your base to another location, and back. Players without a rank have 2 homes, but ONLY IF you count the /f home. Last season had F warps (5 per faction if I remember), and it is a feature in the current plugin, but they were disabled during the beta.
In the case of solo factions, I would argue that F warps level the playing field for players without ranks, as they can effectively use the warps as extra homes (this would come at the cost of having the core placed, and in the case of warps away from your base, claiming an extra chunk of land per warp, so I would argue rank homes still have value in this case).
In the case of factions with 2+ members, if you want to have different sections of your base for newly-recruited members, vs members that have gained your trust, your options are limited. You could have a single F home, and have access to the "higher-security" part of the base by mining blocks/replacing them behind you, though that's not the most convienent. Warps would be a much nicer way of accomplishing this, though to be most useful there would either need to be a password system (this is how it worked last season), or per-warp permissions.
Adding F warps as a core perk would add further incentive to placing a core. In addition, it could potentially be set up so that if a core is destroyed or picked up, it not only disables access to warps, but actually DELETES all warps. This could potentially discourage factions from picking up their core every time they go offline.
The main potential downside I can think of - it makes it easier for factions to have multiple bases (which may or may not go against the intent of cores/Core Domination), though some kind of compromise could be considered if this is seen as an issue.
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