Some notes on balancing bosses
Submitted by redstoneisgreat
Suggestion
Wither - this is the fastest boss to kill. This boss can be attacked melee (even though it flies, you can reach it), and if you knock it into a corner you can quickly melee it to death so long as you can tank the damage.
Ender Dragon - can't comment as much on this one as it's the one I have usually avoided fighting as it lags the server. I have killed this boss solo, less than 10 minutes of real time (I also don't know if this boss will get scrapped)
Deep Creature - this is the slowest boss to kill, and the only one I have not soloed on Nightmare. I'm honestly not quite sure if it's by design or a bug, but this boss seems to be the most finnicky to damage. Often I attack it and deal no damage (watching the health in the scoreboard). On top of this, this boss also has caused me to need to use /fixall going in with near-full durability armor. This means that if I didn't have the rank perk, I would have needed to bring either mending gear + XP bottles, or multiple armor sets.
Conclusions
First, Wither and Deep Creature are not balanced relative to each other
Second, Deep Creature can completely destroy an armor set in only a single fight. I'm not sure if this is intended/by design, if not this should possibly be reduced or armor damage disabled entirely in bosses.
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