Dungeons - some thoughts, part 2 - Dungeon passes are lootbox exclusive
Submitted by redstoneisgreat
Suggestion
3. Dungeon passes ONLY being obtainable with real money/petals. Not sure how I feel about this, as it's content that the vast majority of players on the server might not get to experience. I do think adding dungeon passes to the NameMC kit is a possible compromise - see below. The only way to get a pass is in the lootbox, and 1 lootbox costs 1999 petals. If we multiply by the 5 petals reward, that's 800 hours of playtime (although less if you go for envoys/KOTH).
In terms of if it is an effective strategy monetization wise, I do see some issues. The two reasons why someone would want a dungeon pass are for the rewards, or for the experience of playing the dungeon.
In terms of the rewards, these aren't clearly listed. The dungeon crates can be previewed, but you also get a LOT of XP from dungeons. I am also unsure if you get money for beating the dungeon (in the case of bosses, you get both a crate key + money). The rewards need to be clearly listed somewhere.
In terms of the experience, I'm not sure if buying a dungeon pass for real money will be appealing if you have never played the dungeon before (and have NO idea what to expect). It also isn't listed anywhere that the dungeons have CUSTOM mobs in them. I do think one thing to consider could be adding a dungeon pass to the NameMC kit. That would also be a compromise between making dungeons accessible to f2p players, vs basically impossible to access without paying real money.
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