Boss eggs - can bypass cooldown with multiple players
Submitted by redstoneisgreat
Suggestion
Boss eggs have a cooldown (roughly 35 mins), but that cooldown is per player. This means you can bypass the cooldown by giving the boss eggs to other fac members (or alts) to place.
A player with Warlord gets 15 boss eggs every 5 days (so you would have to fight at least 3 bosses per day to use all of your boss eggs).
In terms of why the cooldown exists (and if it should be kept), I assume it's to prevent a player from starting multiple solo boss fights in a row, denying others the chance to fight the boss for a very long time (although if this is an issue is debatable)
if you do want to avoid the issue of 1 player starting multiple bosses in a row...
I see at least 4 options, though there could be others
1. Make boss-eggs non-transferable. Either virtual items (like crate keys), or only useable by the player that first obtained them. (others may or may not like this, as it also means you can't give boss eggs to other faction members for them to fight bosses while you're offline)
2. Give boss eggs in more frequent intervals, so players are less likely to use very large numbers of boss eggs all at once. Maybe a "/boss claimeggs" command with a short cooldown (24h or less) that gives a certain number of boss eggs based on your rank. (this discourages but not prevents the use of many boss eggs in a row)
3. Instanced boss fights. Have bosses work like dungeons, where multiple boss fights can run at once in separate worlds. If the server becomes much more popular this would probably be ideal, though short term likely doesn't make sense/is more trouble than it's worth.
4. Have boss eggs "belong" to a specific player. They can be transferred to other players, but if any player uses one of those eggs, all other eggs that "belong" to that player are subject to the cooldown. (this means that if another player obtained your boss eggs by raiding/killing you, it could also trigger your cooldown, not sure if that would be an issue)
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