Some thoughts on smaller faction sizes
Submitted by redstoneisgreat
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I think it's important to note that most other factions servers today have much smaller faction sizes. I also recognize this gamemode might need to downscale in terms of the playerbase size it's designed for, so I want to dicuss this idea (even if my personal feelings are mixed)
Many factions servers today have a more competitive format (i.e. store credit for winning the map), and often have smaller factions, MUCH higher power per player, and a "roster" system. I don't imagine this is the direction Epic wants to go with the gamemode (at least in terms of power/rosters, smaller factions might be something to consider) but wanted to go over this.
A roster system allows faction members to automatically leave/join the faction without being invited every time. This season was NOWHERE near the level of competition to warrant this (top 2 factions are both basically solo), and this also makes things more confusing for new players, so I don't see it as time to consider this
Power per player should potentially be adjusted, though I don't think it should be too high as then solo factions could build 20+ wall bases even if not in a corner. For example, if the faction member count was reduced to 10, upping power per player from 10 to 20 would compensate and allow the same "max size" for a base. The buffer limit should potentially also be adjusted IF the max power per faction changes. From my perspective, the logic behind the current buffer limit is that a faction can claim a 13x13 area (1 chunk base, 6 chunks of walls on each side) anywhere in the map (not just borders/corners) with max power, and a decent amount of extra power to withstand deaths without being overclaimable. This means that the advantage of border/corners isn't as extreme (same number of walls regardless), and you don't need an alt faction to claim the max number of walls. (not sure if others will agree with this logic, this is just my opinion)
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