Explosive Sulfur Cubes - some considerations, consider disabling these for now
Submitted by redstoneisgreat
Suggestion
I have no idea if updating to 26.2 is a consideration, but given that some servers are starting to update it's time for me to bring this up.
Sulfur cubes can be given a TNT block, creating an explosive sulfur cube. From a short test, I think this can be fired by a cannon.
They can also be transported with sulfur cube buckets, and potentially dispensed with a dispenser.
I personally lean towards DISABLING explosive sulfur cubes for this season to be safe (this is potentially a can of worms and I'm not sure we should be the server to open it) until they are better understood on a technical level, but regardless here's some things to consider.
1. Explosive sulfur cubes should load chunks like TNT. If this isn't a feature of the jar, would be an argument for keeping them disabled
2. They should be optimized like TNT, otherwise they could lag the server when used in cannons. If this isn't a feature of the jar, might be an argument for keeping them disabled
3. Sulfur cubes can be transported with a bucket. Use of sulfur cube buckets IN faction claims should possibly be disabled to prevent placing explosive sulfur cubes in another faction's claim.
4. Sulfur cubes have a 6 second fuse time, rather than 4. In addition, so far as I know they can exist as an entity in an "unignited" state. I would have to give this more thought but there are likely ways to take advantage of this (some of which are non-obvious)
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