Abusing /f fly + /f autoclaim to fly in wild - take into consideration next season
Submitted by redstoneisgreat
Suggestion
From what was said, /f fly is likely being added to next season. One concern I do have is if this can be used in an unintended way. (I assume flight in wilderness isn't meant to be a feature).
If /f fly and /f autoclaim are enabled, and you can enter unclaimed chunks with un-interrupted flight (the chunk is claimed, and you don't have to slow down or re-enter flight), this might be an issue, particularly if exploited by a large faction with a lot of power. (if F Fly is tied to the core could be less of an issue, but it really depends on how cores work)
The solution to this would be that entering an unclaimed chunk (in my opinion) should disable the player's fly even if autoclaim is enabled. I suppose disabling autoclaim when a player starts flying is also an option.
Personally I think that if you want to claim land while maintaining flight (i.e. when base-building), you should have to open the /f map, and click to claim the neighboring chunk, but I'm unsure if others will have a different opinion (and I recognize that's not ideal for Bedrock players, though you could add commands for this, i.e. "/f claim W" to claim the chunk west of you)
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