Factions does NOT have to compete with RPG
Submitted by redstoneisgreat
Suggestion
This suggestion has some nuance (and I might have more to add, but am pretty busy this week)
Factions is my personal favorite gamemode on the server. I want to see it succeed. But I recognize that expecting it to become as popular as RPG is likely unrealistic, at least short term. It's possible that it will always be a small/niche gamemode and won't achieve it's former level of popularity again.
I also recognize that this season of factions was most likely not profitable, and that the gamemode likely has a smaller/more limited budget than RPG. Maybe factions will never be as profitable as RPG, I don't know.
If factions could compete with RPG in this ways, it would be wonderful, but it's not what I expect for next season. I've made a lot of bug reports/suggestions as I want to see the gamemode improve and become something wonderful, but I certainly don't expect that they will all be implemented for next season.
I want the gamemode to be kept true to OG style cannon based 1.8 pvp Factions. I want to see the gamemode get the promotion that I feel it deserves, or at least more than it got this season. I want to see the worst issues get fixed (dungeons being unbeatable, blueprints not working, issues with civ perks, likely others), and the biggest player criticisms addressed. But I don't expect perfection by any means. I do want a polished gamemode, but NOT at the cost of having to "appeal to a wider audience" to justify that level of polish i.e. making changes that the existing playerbase is strongly against.
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