AFK system - can potentially count AFK players as "active" after server restart or player kicks
Submitted by redstoneisgreat
What happened?
When you join a gamemode, you are marked as "active" by default. After a set amount of time, you are marked as "AFK". This is fine for the most part, but is potentially an issue in specific edge cases.
1. Server restart. A player can automatically re-join a gamemode when the server restarts. Unless there is a feature in the plugin to specifically handle this, this would most likely count as playtime. (I'm putting this to the test to confirm this, will put a comment here in ~10-12 hours if this is confirmed). This will only be a small amount of extra playtime (~2 mins per 24 hours of afk) but a bug regardless.
2. Player kicks. This one I'm less certain about, but from talking to another player I suspect might be an issue, and partly why I am making this report. If a player has poor/unstable internet, they can likely get kicked to the hub, then auto-queue back into the gamemode they came from. This would be the more significant one, albeit not affecting most players. (I think I have observed this on Factions)
Supporting media
No files have been attached.
Community discussion
No messages yet.
Sign in to join the discussion