Chunk-loading issues with long-range cannoning (needs testing)
Submitted by redstoneisgreat
What happened?
I'm not sure if this would be something to address for next season, or the one after, but making note of this. I also don't think this is an issue for the blueprints (although I could be wrong), rather more advanced cannons
I'm also not sure if this will be an issue when firing at 6-chunk range (the buffer limit), or only at longer ranges in which case it's still an issue, but not as much of one.
From prior testing, it seems that there are issues with cannoning at long range. Based on the testing I was able to do, it seems that the cannon I was testing (384-stacker) does not work correctly if firing into (or possibly through) unloaded chunks. The sand reaches the wall, but doesn't fully stack.
This can be worked around if needed by having multiple players loading all chunks between the cannon and base (so if this isn't fixed, it's likely not a huge deal, though I would like to see it fixed eventually)
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